We're trying to optimize playfab usage with a moderately active title that earns next to nothing and I noticed we're currently being charged by a TON of playstream events we do not use for anything. They are pure cost to us with no value whatsoever which is plain bad :/ Statistic events?? Virtual currency events?? I understand the usage and need depends on the game itself and some people might want to have the possibility to use them which is supercool, BUT we are not actually using them!!!
We already turned off what we could in title settings, cloudscript events from clientside and bundled some calls but seems like the vast majority of cost comes from events we have no way to control at the moment.
How can we turn off certain events (clientside/serverside?) so we're only charged by the events we're actually using for anything rather than by all.