Assumption:
Use the PlayFab Party SDK for Unity.
The project consists of WebGL.
Unity version 2019.3.15f1
First, is it possible to use PlayFabParty features in WebGL?
If available, I would like to know the following.
① Is there a reliable way to delete the network?
② How many people can connect to one network?
③I'm trying to use only text chat. Is it okay to set the local user isMute to true in order not to send audio?