We're preparing the use of PlayFab Multiplayer in our multiplayer game. Players will have an option in the menu to "host" a new game, which should just join an empty server that is ready to accept players.
For this to work, I have a couple of questions:
- Can we always assume that an empty server on PlayFab will be available for them to join? I guess thats the whole "standby server" stuff?
- When our server build executes, it automatically creates an empty game via our relay network (we use Photon Bolt) using a uniquely generated room ID (e.g. ABCDEFG). For the "host" player to connect, they need to know that unique room ID. How can we communicate that ID back from the server build to PlayFab and subsequently the user when they "host"?
We're loving the PlayFab platform so far, so looking forward to going live with this.