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Manas Garai avatar image
Manas Garai asked

Playfab headless server remain Unhealthy for photon-bolt.,

agent-202012221230.txt

Hello @Citrus Yan,

I am having trouble deploying a headless server using Photon Bolt on Playfab. After deploying the status of the server is showing "Unhealthy". I have followed the documentation of the Photon Bolt for deploying a headless server using Playfab GSDK from this link https://doc.photonengine.com/en-us/bolt/current/demos-and-tutorials/playfab-integration/playfab-104-build-and-deploy . I am also including the Playfab VM Agent logs with this post. Please let me know if I missed something in doing the setup.

,

photon
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Citrus Yan avatar image
Citrus Yan answered

The “TooManyServerRestarts” error in the log you provided indicates that your server was crashing or exiting prematurely. In most cases, this error is caused by missing some *.dlls within the uploaded zip file. Did you verify containerization for your server build? We recommend verifying containerization for the server build before deploying it to the Cloud, this step makes sure that the server instance is packaged with all the required dependencies and will run without issues on the Cloud. Please check out this tutorial:

https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/locally-debugging-game-servers-and-integration-with-playfab#verifying-containerization

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