Hi, I have a user data value for a key that is empty and I can verify that in the Player Data page of the PlayFab game title - that is what I expect and fine, but when I try detect in Unity C# that what is being returned by GetUserData is empty there seems to be a problem in comparing what ever is returned with string.Empty.
I can debug.log the returned key's value from the UserDataRecord and it shows me it is empty - that is: I can Debug.Log( ">" + returnedData + "<" ) and the output is "><" Showing me that the value is indeed empty.
Yet when I try to check if( returnedData != string.Empty ) 'true' is returned by the comparison.
How can that be?
What is actually returned by GetUserData when a key value is truly empty?