After my pervious post (lhttps://community.playfab.com/questions/47691/measuring-server-performance.html), I have been using Windows Resource monitor on my virtual machine to monitor the performance.
Tested the following machines:
- Av2, 1 core
- Dv2, 1 core
- Fv2, 2 cores
1. I am trying to host multiple servers per machine. For each machine, CPU utilization hits 100% for a few seconds when a game server ends where PowerShell is the most significant contributor. I assume the virtual machine is restarting the game server at this time. Is this to be expected?
2. My game is a fast paced Battle Arena that hosts 6 players per match. If there are lag spikes on the machine, due to other game servers ending, this would be a problem. I am curious if my use case sounds odd; attempting to use 1 or 2 core machines. Can anyone share a typical use case of servers per machine for a game like this?
I am using Photon Bolt which requires 8 ports. Because of this the max game servers I could host on ANY machine is 8 games (since there is 60 ports max). Thus an 8 core machine could most likely host 8 game servers, but this seems cost inefficient as I would best case support 8 * 6 = 48 CCU at a high price.
Any help is appreciated.