Hi.
I've seen mentions here and there of an event system being developed for PlayFab, although it looks to me like it's been discontinued. Is this correct?
If there is no event system we need to develop our own. We're thinking of storing events somewhere whenever they're fired, then using an Azure function to let the client poll for new events. My question is; where should we store the events so we can find them when polling?
If we're going to store them in playfab it seems logical to store them somewhere in the player data, although there doesn't seem to be a great way to store it. The best suited place would seem to be using objects, although I can see some problems with it.
Does playfab have a good place to store such events or would we be better of setting up our own database?