I would like to know whether it is possible to have a container/bundle run some logic.
The player can buy a "chest" - The chest is instantly opened and returns some items from multiple Drops Tables. All of these items are stackable.
Each item has a Tier which has a max.
I want to know when a player purchases a chest which opens a container/bundle whether somewhere we can identify that the player already has Item1 at Tier7 so don't give it to them and remove it from the Drop Table.
Essentially Chests are purchased with an in game currency which is purchasable with real world monies. So we don't want the player being given a random item they can no longer upgrade.
Thanks