Currently, UE4 can manage player data using SDK. The title data is also read properly, and in-game information can now be operated from Playfab.
So now I'm trying to sell a limited number of items in the game. It's a value common to everyone who plays the game. For example, items that can be purchased by the first 100 players.
I would like to set the remaining number of the item in the title data and reduce the value by 1 when each client purchases the item.
Is this possible?
And if you can't, is there any good way?
Please help me.