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mybigorangehead avatar image
mybigorangehead asked

Measuring Server Performance

Hi,

I am trying to determine the optimal number of servers I can run on one Standard_D1_v2.

I have followed this guide on collecting performance metrics:

https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/performance-counters

I ran a machine with three servers. Attached is one of my generated PerformanceLogs; you can see early on I played a couple of games where the AllocatedPercentage is 33%. Other than AllocatedPercentage and MemoryAvailable, I do not see anything particularly useful in helping me determine the servers per machine.

Can anyone provide insight on my performance log?

What else can I do to determine the number of servers I can run on one machine?

Thanks,

Josh

performancelog.txt

performancelog.txt (101.5 KiB)
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Rick Chen avatar image Rick Chen ♦ commented ·

The document is experimental, please connect to the remote VM and use other tools to check the performance.

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franklinchen avatar image
franklinchen answered

We need to be familiar with Windows Performance Counters first: https://docs.microsoft.com/en-us/windows/win32/perfctrs/performance-counters-portal

This will be helpful to understand the meaning of all collected performance counters.

As Junjin mentioned, this feature is still flagged as experimental, you can remote to VM and monitor the performance.


BTW, generally, to analysis performance data, we have some tools, for example WPA: https://docs.microsoft.com/en-us/windows-hardware/test/wpt/windows-performance-analyzer

You may need to check the existing tool or process data programmatically.

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