Early in our Unity WebGL project develpemnet, prior to adding the PlayFab SDK and everything needed to get it running, our prototype WebGL build was 4MB in size.
After adding PlayFab, the build became 12MB. That seems kind of large - Is that normal for the SDK?
While that is not a lot relative to some of our prospective players internet speed/bandwidth limits, getting rid of extra weight is important.
Is there anyway to pare down the build file size with respect to the SDK, like if there are parts of the SDK that we are not using or something?
Thanks for your insights!