Very simple CS function that calls Multiplayer.RequestGameServer.
CS is called from Unity client. Now it seems even waiting an hour+ still results in the error.
Very simple CS function that calls Multiplayer.RequestGameServer.
CS is called from Unity client. Now it seems even waiting an hour+ still results in the error.
Are you trying to request the legacy multiplayer server? May I have your Title ID? Did you define the API call in the update() function?
Please feel free to share the Title ID here. It is safe because others can only perform client APIs with the title ID, and title ID is also stored in plain text in your client.
I think the error occured because all my servers were active and the maximum number of servers had been allocated, even though they were not being used.
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