I have a working client multiplayer game in Unity WebGL and desktop (using Unet LLAPI) that communicates to an insecure WebSocket server on PlayFab.
How do it convert this to secure websockets? What sort of cert is needed?
I saw some threads that hint at solutions but don't provide enough detail on what sort of certificate to get and how to use it etc. Any tips would be greatly appreciated!
Reverse Proxy , WildCard Certs , Webgl WebSockets