Hello,
We are using PlayFab Party in Unity and having a major problem when any kind of network issue or re-connection occurs.
Whenever we then try to create a Network with CreateAndJoinNetwork this will either just never callback, or OnError will fire with one of the following error codes:
4098 = the operation was called with an invalid handle
4330 = an unknown error code was returned by the PlayFab service
We always try to leave any network before we create another, I cannot see any other methods to call to tear anything down or reset it?
Any help greatly appreciated.