Hi,
We're working on a game that involves trading and have been using SharedGroupData to stock some information. It seems we've hit some kind of unknown limit, because some trades are now just not showing up at all.
Here's how we use the SharedGroupData: Users have a collection of objects that they can trade. Each object has a unique id, and right now we have about 100 unique objects in our game. Players can trade objects in a one-for-one exchange; they put the object they want on a wishlist, and offer another object for trade.
Eventually, each object can have a SharedGroupData, that is created only when someone wants to trade that object, and that is the "Market" for that object. When a users offers an object for trade, we first look at his wishlist to see if there's a trade already available for that trade/wish combination. If not, we stock the trade/wish information in the market.
It's been working fine for awhile, but recently as more trades have been happening in our beta test, it has sometimes been impossible to create new SharedGroupData. We put an object for trade, and the SharedGroupData never receives the information. But it seems to work on other objects, which is why we think we might have hit some limits. Can you tell us what we can do in our situation?
Thank you!
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