1 - I am to getting the virtualCurrency of user with:
GetUserCombinedInfoRequest userRequest = new GetUserCombinedInfoRequest(); PlayFabClientAPI.GetUserCombinedInfo (userRequest, (userResult) => {
int initialCoins = (int)userResult.VirtualCurrency["fc"];
}, PlayFabErrorHandler.HandlePlayFabError);
2 - but I'm having an error when building on Visual Studio 2013 to test in my Windows Phone:
System.Collections.Generic.KeyNotFoundException.
3 - And when i run on Unity Editor works fine.