I am using PlayFab Matchmaking and PlayFab server for my game.
I was unsure when calling GetMatch On server to get matched players' attributes, like the team they have been assigned, their entity ID .etc., because GetMatch does not just require MatchID (which been assigned to the server when the server got allocated called SessionID on server), but also requires QueneName as well? but how can server know the queue name? passed by clients? or does the game server has access to this QueueName just like MatchId(SessionId)?