I was experimenting with Playfab in one of my unreal engine projects, and I am unsure as to how secure the client api transactions are. I presume that the client side api is the only api that can be called by people playing my game, however once again I question its security. Am I wrong and/or are there any tips anyone can give me to help me make data more secure? I am referring to player data, such as something like weapon skins in a shooter game.