^ I was sort of expecting a list, sort of like if I were on the JS SDK I could JSON.Stringify(result). How can I do this?
^ I was sort of expecting a list, sort of like if I were on the JS SDK I could JSON.Stringify(result). How can I do this?
Correct - that's because the ToString being called in this case is the default, which returns the fully qualified name of the object type (PlayFab.ClientModels.LoginResult, in this case).
Instead, what you'll want to do is use SerializeObject to convert the JSON object into a string. There's a more complete discussion of this in the upgrade guide for the Unity SDK, here: https://github.com/PlayFab/UnitySDK/blob/7b4b4557d2a7b4aae2c46271fd295c109c1d81c8/UPGRADE.md
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