Does Playfab party automatically delete networks that no longer have any members in them? If it doesn't, how should I go about getting previously created networks deleted?
Does Playfab party automatically delete networks that no longer have any members in them? If it doesn't, how should I go about getting previously created networks deleted?
Yes, Party Networks that don’t have any authenticated users are automatically destroyed after a timeout, please check out this section for more details: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/concepts-objects#network
3 People are following this question.
PlayFabMultiplayerAgentAPI server or client or both or neither?
Unity Xbox XBLSDK.PartyXblInitialize returns 0x5000 if Title Id set in PlayfabSharedSettings
Unity+Mirror Cant connect to allocated gameserver, cant RDP either!
PlayFab + Unity + Mirror - Some guidance would be awesome!
Is there a Unity plug-in for the PLayFab Party Xbox Live Helper Library (GDK in particular)?