Hi,
We are trying to create a game/application in which a user is able to create a (multiplayer) session, name it, and have other users be able to find it (by name) in a list and join.
The session would be networked through the playfab party system.
If I understand correctly a user could create a "party" get a networkID and if another user would have that networkID they could join and send/receive data.
However I am wondering if there is a way to discover these networkID's (preferable accompanied by a user created name), or to have a cloudscript set up that can save these in a database and retrieve them as a list etc.
But all within Playfab, maybe leveraging the matchmaking system, or the shared group data somehow?
I am just wondering if there is an approved way before I start hacking a solution together ;)
Thanks,
Pieter