I'm trying to get/set the VirtualCurrency values in Unity, yet I get the above error when I print out the error results. I have the following check in place:
if (!PlayFabClientAPI.IsClientLoggedIn()) { Debug.Log("SyncCurrency: Not Logged In"); return; }
I know the client is logged in, but when I try to use:
PlayFabClientAPI.AddUserVirtualCurrency();
All that happens is I get that error. Not sure what to do to fix it.