Trying to request server from client via blueprint. Enabled 'Allow clients to start games' in title settings. Player logs in fine but when calling RequestMultiplayerServer I get InvalidAPIEndpoint error:
LogPlayFab: Request: { "BuildId": "9aa2b789-2597-4ddf-a718-57ecd0cd2ead", "InitialPlayers": [ "1" ], "PreferredRegions": null, "SessionCookie": null, "SessionId": null } LogPlayFab: Response : {"code":400,"status":"BadRequest","error":"InvalidAPIEndpoint","errorCode":1131,"errorMessage":"The URL for this request is not valid for the requested entity. The correct API endpoint is https://e2005.playfabapi.com/."}
Am I supposed to set more parameters there? Tried using SessionTicket from player login response as SessionId with same result.