What i want to do is to store a list of values that will work like one-use keys, a player needs to use a key to enter the game. So i will basically create new keys that will be consumed when used. Those keys need to be stored at a database that can be acessed by every player. When i generate one, i want it to automatically be stored at the db, and when a player uses one, it has to me removed from the db. I only read about the Title Data, and it says it's ideal only for static and unchanging data, wich is not my case.