What I'm trying to do is have a 'lobby' server to which players are automatically connected after logging in. They can run around, manage their inventory and launch 'missions' with matchmaking from there.
If lobby server reaches player limit (32 for example) then new instance would be created for more players.
pretty much same setup as here:
Now, does RequestMultiplayerServer always create new server instance or it can be used to get existing server with free slots? Didn't encounter any mention of this detail so far.
If it's always new instance than what I'm trying to achieve can be done in some other way?
btw why matchmaker allows 2 players minimum? wouldn't 1 be enough to handle such case and people wanting to play solo?