I am kinda confused after reading these two topics:
In this, it says that we can run a cloudscript for all players from a segment
and in this one, it says that it will run only at 10 players per second.
So, this means that if we have more than 10 players to run the task, it will just need more time to run? It will not fail, right?
Also, I am worried about my system.
Using schedule task once per day, I want to :
- Get data from Player and Save in Title data as an array.
- After that, I will delete the value / the key-value pair of the player.
According to Playfab limitations, is this system going to work? Or will have any issues?