Hi!
We're using legacy multiplayer and have been successfully for the entire year.
We are currently going through an upgrade to UE 4.25 from 4.24 and since the change our dedicated server doesn't appear to work on the Playfab servers.
We're receiving a response to suggest that the server is booting
log: ::ffff:92.30.100.214:[2020.11.07-11.14.48:953][681]LogPlayFab: Response : {"code":200,"status":"OK","data":{"LobbyID":"10909675393418691179","ServerHostname":"3.250.234.214","ServerPublicDNSName":"ec2-3-250-234-214.eu-west-1.compute.amazonaws.com","ServerIPV6Address":"2a05:d018:41f:4800:52f5:7864:7803:8202","ServerIPV4Address":"3.250.234.214","ServerPort":9000,"Ticket":"D524C62B7452860F-0-FBA2860B794BE70C-742-8D8830E571FEF4F-2xHq2Rf9hM/5shzgMGFZj4X4cBzUckSQr+cTWWQ/i3c=","Expires":"2020-11-07T11:16:48.7416655Z"}}
When we check the archived servers however the log file gives a 404 when we click it and we added some remote logging code which doesn't appear to send any information which suggests the executable is crashing on startup or has some other issue.
I noticed some issues with Multiplayer 2.0 and UE 4.25 and I'm not sure if it's related.
Thanks!
Simon
SOLUTION - This ended up being due to the VC runtime being updated in 4.25 - we modified our installed engine build to revert back to a compatible VC runtime.