Hello! We are currently evaluating using Playfab Matchmaking 2.0 with our game, and I'm confused about whether it's possible to use the matchmaking features without also hosting the servers in Azure and using `AllocateServerMatch`.
I've found conflicting documentation about this - While this question seems to indicate that it isn't possible without using backfill in a way it's unintended, this question's answer states:
> So this new Matchmaking will only help you gather players together. You will need to manually allocate the servers to the matched player, pass connection info to members of that match to connect, all of these will be done by yourself.
Is it really possible to manually allocate servers to the matched player? How would that work? Will Playfab always return a match id and we then need to allocate a server for that match? Or do we need a pool of servers to be available and registered with Playfab? Or is that not supported?
Thank you!