I got the client side working with little login and registration screen so that's fine.
Now, on the server side do I need to call something once server is ready to go?
Documentation mentions in several places that server should call ReadyForPlayers at some point but all the examples are for c++ (except for example project on github which seems to only test few client side methods)
Does the plugin handle it some point or should I base my GameMode on c++ class and do it there?
The MockVmAgent starts the server but stops at 'Waiting for heartbeats from the game server.....'