I'm seeing a couple of Cloud Script execution time errors popping up in the game manager (looking at them in the /automation/cloud-script/overview page).
Is there any way I could get the details of the errors from Cloud Script executed by the client?
Knowing that it is a "CloudScriptAPIRequestError" (the only info I get from the graphs on those page) is not really helpful.
When I execute a Cloud Script function from a the "Cloud Script" tab on a Player page, I get back all the details of the execution, including the error details.
Is there any way to see the same details for functions executed by the client, which returned an error? Or is the client alone the only one that will receive those details?