Is it possible to add title data that cannot be edited in the Content section of the game manager, and instead only added / read / removed via script?
What I'm trying to do: the game has some events (defined as an array of string codes in Title Data, so I can add or remove events if I want), and every week one of these events will be randomly chosen. Each event has an associated accumulated probability; when an event is chosen, it's accumulator goes to 0, where all others increase. And the chance of a particular event being the chosen one for that week is skewed by their respective accumulators.
So I need to store these accumulators somewhere, and I figured the best way to do so is a title data (since it's not relative to any player nor group of players), however this is not the sort of data that I want to be exposed to edit in the game manager; it is only to be managed internally. Is this behavior possible?