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Question by Andrea · Oct 26, 2020 at 01:30 AM ·

UE4 4.25 and PlayFab server builld not working

I have a problem, I can't build the server with playfab for 4 days, I'm trying all ways. I believe there is an incompatibility with UE4 4.25. There is no way to build the server, it always gives me the error "TooManyRestarts" and "Unhealthy". I hope it can be resolved, but I have been trying in every way for days. Thanks for any reply and sorry for my bad English

Cpp1

Cpp2

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avatar image Sarah Zhang ♦ · Oct 26, 2020 at 09:39 AM 0
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Have you followed this tutorial, especially this section to set the solution configuration as Development Server?

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Answer by Andrea · Oct 26, 2020 at 09:38 PM

Yes, I followed everything perfectly and I redid everything several times, but without results. I'm not the only one who fails, so I think there are problems with UE4

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Answer by Andrea · Oct 28, 2020 at 01:48 AM

MockVm and build.cs


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avatar image Andrea · Oct 27, 2020 at 01:01 PM 0
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Playfab ID: 4BC1

avatar image Andrea · Nov 05, 2020 at 07:08 AM 0
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With UE4 the servers don't work, I followed the documentation perfectly and after a week it doesn't work.

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Answer by Andrea · Oct 30, 2020 at 01:50 AM

There's news about that? @Sarah Zhang

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avatar image Sarah Zhang ♦ · Nov 04, 2020 at 01:46 AM 0
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Apologies for the delayed reply. It seems you have tested this server build using MockVm. Are there any error messages in the Multiplayer Server's log file?

avatar image Andrea Sarah Zhang ♦ · Nov 04, 2020 at 09:55 AM 0
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I have done any kind of test, on my pc the MockVm works and is active, like the photos I posted in this post, when I load the build it doesn't work and I get the same errors. I uploaded my build so you can check it out. Playfab ID: 4BC1 Virtual machine ID: xcloudwus4ub31nftplio: WestUs: 4BC1_60c82cf3-fb87-4d87-9587-a6815bca38d7: tvmps_66628d50938e6952b25c44621230258826af0749a00aa1e238d33939

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Answer by Andrea · Nov 04, 2020 at 08:05 PM

[Error] Docker.DotNet.DockerApiException: Docker API responded with status code=InternalServerError, response={"message":"invalid volume specification: 'D:\\ExtAssets\\SH0\\A0:C:\\': invalid mount config for type \"bind\": destination path cannot be `c:` or `c:\\`: c:\\"}

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avatar image Sarah Zhang ♦ · Nov 05, 2020 at 03:04 AM 0
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Generally, as the documentation said, the "Mount path" should be “C:\Assets”, the Start command should be “C:\Assets\[ServerName].exe”.

avatar image Andrea Sarah Zhang ♦ · Nov 05, 2020 at 06:27 AM 0
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I also tried this and it doesn't work. If I can't use the playfab servers I have to change service. Isn't there a technical service where to send this request?

avatar image Andrea Sarah Zhang ♦ · Nov 05, 2020 at 08:55 AM 0
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I did another test by moving everything to C:\Assets, but it doesn't work the same, the problem I think is in the server that with ue4 it doesn't work

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avatar image Sarah Zhang ♦ Andrea · Nov 09, 2020 at 07:31 AM 0
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We noticed you have followed this thread -- https://community.playfab.com/questions/28250/mutliplayer-20-build-fails-deployment-with-noserve.html, and you have passed the MockVM debugging. Your GSDK integration should be correct. Could you please check if the Port Name is right?

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