I have a problem, I can't build the server with playfab for 4 days, I'm trying all ways. I believe there is an incompatibility with UE4 4.25. There is no way to build the server, it always gives me the error "TooManyRestarts" and "Unhealthy". I hope it can be resolved, but I have been trying in every way for days. Thanks for any reply and sorry for my bad English
Cpp1
Cpp2
.h
Have you followed this tutorial, especially this section to set the solution configuration as Development Server?
Answer by Andrea · Oct 28, 2020 at 01:48 AM
MockVm and build.cs
With UE4 the servers don't work, I followed the documentation perfectly and after a week it doesn't work.
Answer by Andrea · Oct 30, 2020 at 01:50 AM
There's news about that? @Sarah Zhang
Apologies for the delayed reply. It seems you have tested this server build using MockVm. Are there any error messages in the Multiplayer Server's log file?
Answer by Andrea · Nov 04, 2020 at 08:05 PM
[Error] Docker.DotNet.DockerApiException: Docker API responded with status code=InternalServerError, response={"message":"invalid volume specification: 'D:\\ExtAssets\\SH0\\A0:C:\\': invalid mount config for type \"bind\": destination path cannot be `c:` or `c:\\`: c:\\"}
Generally, as the documentation said, the "Mount path" should be “C:\Assets”, the Start command should be “C:\Assets\[ServerName].exe”.
I also tried this and it doesn't work. If I can't use the playfab servers I have to change service. Isn't there a technical service where to send this request?
I did another test by moving everything to C:\Assets, but it doesn't work the same, the problem I think is in the server that with ue4 it doesn't work
We noticed you have followed this thread -- https://community.playfab.com/questions/28250/mutliplayer-20-build-fails-deployment-with-noserve.html, and you have passed the MockVM debugging. Your GSDK integration should be correct. Could you please check if the Port Name is right?