Hi !
We are developing a multiplayer game using the new match making service.
In the game, players are able to join squads of friends then ask for a new match to the matchmaker.
As I understand it, the player who instigates the squad should use the CreateMatchMakingTicket API, filling in the EntityId of all teammates.
Once the ticket is created, the ticket id must be shared to teammates who then should use the JoinMatchMakingTicket.
Then, everyone should proceed as usual, waiting for the ticket to be matched.
Is there any way to enforce players joining a match using such a shared ticket to be in the same team while still using queue's team difference and size rules ?
Thanks for your answers !