Can someone clarify this assumption:
We are already successfully recording custom events but after reading about limits and how taxing it is on the PlayStrem, I came to the conclusion these should be changed to WriteTelemetry.
We want to record events that are just for analytics purposes and not "actionable" purposes, (eg: player opened a particular menu, player completed a level, etc)
But I'm having a hard time finding examples of how to write telemetry events and how to view them. Which leads me to doubt my assumption in the first place.
Help?
Answer by Citrus Yan · Oct 22, 2020 at 06:08 AM
Firstly, yes, you should use Telemetry events in this case. And, I think this thread can serve as an example of writing telemetry events (in C#):
All events can be found in Event History or PlayFab Explorer. You can even connect external tools to look into your game data, please see these docs for more details:
https://docs.microsoft.com/en-us/gaming/playfab/features/insights/insights/
https://docs.microsoft.com/en-us/gaming/playfab/features/insights/connectivity/
Hi. I finally got around to implementing this. The thread you linked to was helpful once I figured out only the eventContents, name and namespace are needed. (The rest is optional)
I wanted to know though... are we expected to store up several events on the client side and then only send them all in one big batch at longer intervals?