For items that are used to upgrade an item, I use currencies, 4 types.
I need to create bundles for pack(inapp). There might be a bundle in pack like this: 50, 100, 160 (and possibly more) - randomly selected upgrade scrolls(currency)
At the moment I am doing this:
1. 4 Bundle, which contains 1 type of currency
2. Bundle for each x50, x100, x160 with drop table(x50 drop table and so on) inside
3. In the pack I use bundle for step 2
The problem is that this generates a large number of bundles, and on the client I receive a huge message with the number of used bundles. I think this is also very inefficient for the server.
Is it possible to do it somehow differently? And preferably without a cloud script, since I would not want to lose the opportunity for designers to create packs themselves.