We can delete an asset with:
Is there a similar way we can upload a multiplayer.exe?
We can delete an asset with:
Is there a similar way we can upload a multiplayer.exe?
You can use Entity API GetAssetUploadUrl to get the Upload URL, then use the PUT request to upload the build’s zip file. For such PUT requests, you need to add the following request header for it.
{“x-ms-blob-type”: “BlockBlob”}
Essentially, due to PlayFab uses Azure blob storage to store the assets, you can also consider using Azure SDK’s put blob method to submit it. For more details about how to upload the assets, you can refer to this thread -- How do I upload my server.zip using C#?
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