Struggling creating a build. Error mentions Invalid Parameters. Not sure which parameter is invalid.
Any thoughts on where my mistake is?
void CreateBuild() { List<PlayFab.MultiplayerModels.Port> ports = new List<PlayFab.MultiplayerModels.Port>(); PlayFab.MultiplayerModels.Port port = new PlayFab.MultiplayerModels.Port(); port.Name = "game_port"; port.Num = 5127; port.Protocol = PlayFab.MultiplayerModels.ProtocolType.TCP; ports.Add(port); List<PlayFab.MultiplayerModels.AssetReferenceParams> assets = new List<PlayFab.MultiplayerModels.AssetReferenceParams>(); PlayFab.MultiplayerModels.AssetReferenceParams assetReferenceParams = new PlayFab.MultiplayerModels.AssetReferenceParams(); assetReferenceParams.FileName = "TNetPlayfab.zip"; assetReferenceParams.MountPath = "C://Assets"; assets.Add(assetReferenceParams); List<PlayFab.MultiplayerModels.BuildRegionParams> buildRegionParams = new List<PlayFab.MultiplayerModels.BuildRegionParams>(); PlayFab.MultiplayerModels.BuildRegionParams buildRegionParam = new PlayFab.MultiplayerModels.BuildRegionParams(); buildRegionParam.Region = "EastUs"; buildRegionParam.MaxServers = 2; buildRegionParam.StandbyServers = 1; buildRegionParams.Add(buildRegionParam); PlayFabMultiplayerAPI.CreateBuildWithManagedContainer(new PlayFab.MultiplayerModels.CreateBuildWithManagedContainerRequest() { AuthenticationContext = new PlayFabAuthenticationContext() { EntityToken = TitleEntityToken.EntityToken }, BuildName = "TNet", GameAssetReferences = assets, MultiplayerServerCountPerVm = 1, Ports = ports, RegionConfigurations = buildRegionParams, StartMultiplayerServerCommand = "C://Assets//TNetPlayfab.exe -nographics -batchmode -logFile C://GameLogs//UnityEditor.log", VmSize = PlayFab.MultiplayerModels.AzureVmSize.Standard_A1_v2 }, result => { Debug.Log("Success: " + result.BuildId); }, error => { Debug.Log(error.GenerateErrorReport()); Debug.Log(error.ErrorDetails); Debug.Log(error.ErrorMessage); Debug.Log(error.Error); }); }