In the XPLatCppWindows SDK, you specify the JSON for cloud scripts as:
Json::Value param; param["blah"] = "blah_too";
and then pass that into the execute cloud script request function parameter.
In the Unreal PlayFab Plugin implementation the FunctionParameter for FExecuteCloudScriptRequest
is of type: FJsonKeeper
How do I use this FJsonKeeper object? Especially for multiple variables in the JSON.