Hi,
I've been struggling find a specific example on how to get the latency for the QoS Servers available for the title using Unity.
I have no experienced in networking and using UDP sockets, but I've attempted to follow the guidance in https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure with no success.
I did managed to integrate the C# QoS example from the link into a Unity project but it ended up throwing an NotSupportedException when attempting to DoPost.
Originally I was hoping there was an out of the box API in Playfab that would do this rather than having everyone who wants to use Matchmaking have to implement their own latency check.
I've searched and not found much detail on simple implementation (it doesn't help that I don't really know what I should be looking for) so thought I'd ask on here if anyone could point me at a resource/tutorial I could follow to help me implement something so I can get the latency from the QoS servers for my title.