Hi, we use Stackable & Consumable by Time Inventory Item (1 hour) to grant player limited time feature. This works pretty good, but some expensive Game's Bundles has 1 week and more of this feature (168 hours for example). Granting this amount of hours is a bit annoying from Analytics perspective (it's even hard to calculate amount of items to check everything is working good).
One idea we have, is to create few Stackable & Consumable by Time Inventory Items, like this:
- 1 Hour Item
- 24 Hours Item (1 Day Item)
- 168 Hours Item (1 Week Item)
However, in this case we loose ability to stack items, and if player will be granted with "1 Day Item" and "1 Week Item" at the same time, they start consume simultaneously without stacking, which is not behaviour we need.
My question is: is it possible to Setup Stacking Property which will depend on another Item Id? So when player granted with "1 Day Item" and "1 Week Item" only "1 Day Item" will be consuming, and "1 Week Item" will wait until the end of consuming of "1 Day Item" item?
Thank you!