Testing GSDK, Multiplayer, etc. we have ran into an issue where we need the server to read and write to an Entity Object and Entity File assoceated with a specific Entity Group.
We have the group ID and when testing the basic idea client side all works well, when we try the same in a server build we get an error "Must be logged in to call this method" any time we try to work with PlayFabDataAPI.GetObjects or GetFiles
I didn't see any equivlent method in PlayFabServerAPI and was under the impression that the server would logged via its secret. Am I simply missing a step?
I haven't found any explicent examples / documentaiton discribing in detail the process of making API calls via the Unity integration from a server. I have looked as the Mirror examples and similar at a glance but didn't see anything related to our use case.
Put simply what are the steps to read and write entity objects and files from a server as the server.