I cant figure out how to handle json data in c++, in my case i am doing a get match and getting the response on the call back which returns a "FGetMatchResult" struct called "result".
In UE4 blueprints you would split the struct and get the members value and then drag from that and use a node called " Get Object Field", looking at this one would assume that something like the following would work:
result.Members[x].Attributes.GetObjectField(params);
Unfortunately this doesnt work and i cant find any documentation anywhere on how you are suposed to call this kind of stuff in c++, please let me know of any documentation that i missed or how this is done.