I am integrating PlayFab with the XBL helper into our title on Xbox Scarlett using August GDK version 10.0.19041.3922.
Soon after PlayFab is initialized we receive a failed Party::PartyStateChangeType::RegionsChanged event:
"the ping to the quality of service beacon timed out"
Subsequent calls to CreateNewNetwork always result in the same RegionsChanged failure event, and the CreateNewNetworkCompleted event fails with:
"the region list could not be determined"
client_network_created event:
{ "PayloadContentType": "Json", "EntityLineage": { "master_player_account": "A0A383AD58639B07", "title_player_account": "2ED85E0FC15B6F9A", "namespace": "9B6C223BF78B4487", "title": "13DF5" }, "Timestamp": "2020-09-21T17:34:16.4739095Z", "SchemaVersion": "2.0.1", "Originator": { "Type": "title_player_account", "Id": "2ED85E0FC15B6F9A" }, "FullName": { "Namespace": "playfab.party", "Name": "client_network_created" }, "Payload": { "NetworkIdentifier": "0359138f-5a3c-406f-9ad1-f52ef044509e", "PlatformName": "XboxGameCore", "DeviceModel": "Unknown", "DeviceMake": "Unknown", "AppVersion": "Unknown", "OSVersion": "Unknown", "ErrorDetail": 4202, "AppName": "Unknown", "ResultMessage": "InternetConnectivityError", "OSName": "Windows", "RegionName": "", "Result": 3, "DurationInMs": 2547, "ServerId": "", "VmId": "" }, "Id": "2a7669d02e664ff1a5360a22f979e0d2", "Entity": { "Type": "title_player_account", "Id": "2ED85E0FC15B6F9A" } }
client_connected_to_network:
{ "PayloadContentType": "Json", "EntityLineage": { "master_player_account": "A0A383AD58639B07", "title_player_account": "2ED85E0FC15B6F9A", "namespace": "9B6C223BF78B4487", "title": "13DF5" }, "Timestamp": "2020-09-21T17:34:16.5151745Z", "SchemaVersion": "2.0.1", "Originator": { "Type": "title_player_account", "Id": "2ED85E0FC15B6F9A" }, "FullName": { "Namespace": "playfab.party", "Name": "client_connected_to_network" }, "Payload": { "NetworkIdentifier": "0359138f-5a3c-406f-9ad1-f52ef044509e", "PlatformName": "XboxGameCore", "DeviceModel": "Unknown", "DeviceMake": "Unknown", "AppVersion": "Unknown", "OSVersion": "Unknown", "LocalConnectionId": 0, "ErrorDetail": 4266, "AppName": "Unknown", "ResultMessage": "NetworkNoLongerExists", "OSName": "Windows", "RegionName": "", "TotalDurationInMs": 10000, "Result": 11, "HostName": "", "Port": 0, "ConnectDurationInMs": 0 }, "Id": "6a43cb192a5a4c7c9b35b2e142954a42", "Entity": { "Type": "title_player_account", "Id": "2ED85E0FC15B6F9A" } }
client_network_destroyed:
{ "PayloadContentType": "Json", "EntityLineage": { "master_player_account": "A0A383AD58639B07", "title_player_account": "2ED85E0FC15B6F9A", "namespace": "9B6C223BF78B4487", "title": "13DF5" }, "Timestamp": "2020-09-21T17:34:16.5151745Z", "SchemaVersion": "2.0.1", "Originator": { "Type": "title_player_account", "Id": "2ED85E0FC15B6F9A" }, "FullName": { "Namespace": "playfab.party", "Name": "client_network_destroyed" }, "Payload": { "NetworkIdentifier": "0359138f-5a3c-406f-9ad1-f52ef044509e", "PlatformName": "XboxGameCore", "DeviceModel": "Unknown", "DeviceMake": "Unknown", "AppVersion": "Unknown", "OSVersion": "Unknown", "LocalConnectionId": 0, "ErrorDetail": 4266, "AppName": "Unknown", "OSName": "Windows", "RegionName": "", "HostName": "", "Port": 0, "Reason": 1, "ReasonMessage": "Disconnected" }, "Id": "a3e20c6504b74678986bc9169316aa5e", "Entity": { "Type": "title_player_account", "Id": "2ED85E0FC15B6F9A" } }
Do we need to whitelist PlayFab servers in MS Partner Center?
Any help would be most appreciated!