@Brendan: My question may be very basic. However, I've been checking the documentation and tutorials for a while and am still not sure if my concept is feasible using PlayFab so I'd need some feedback here.
The idea is the following: Player logs in using PlayFab API and selects one from the several championship options. Let's assume he or she chooses 16-player mode. He or she is registered for the championship using CloudScript as some kind of master server. Once 16 players come together for the upcoming championship, CloudScript tells the players that championship is about to start. CloudScript arranges the players in pairs (8 pairs in total) and starts 8 different game instances using the uploaded custom game server (Unity) in PlayFab. When the different game instances finish, they let CloudScript know the result. Then, CloudScript arranges new player pairs within the same championship and starts next game round with the required number of game instances.
I intend to use Unity's UNET during gameplay and otherwise CloudScript for all master server functionalities.
Can I control the number of concurrent game instances as described above using CloudScript?
Thank you.