I'm a newbie developing an online gallery app, using Unity & Mirror Networking and targeting to WebGL.
I need an invisible and smooth process for clients to connect to the servers, that clients won't need to do manual match making or server selection. Servers are hosted by playfab multiplayer service, and the servers should be available all the time, auto scale by player's need.The Matchmaking system of playfab seems too complicated and not designed for my need. Maybe a server with backfill ticket can be useful? My plan now is to manage the servers with external service (e.g. Firebase), keeping a server list, and allocate new servers in client's request, or shut down extra ones.
I like to know if there is simpler ways to do that. Maybe I'm missing out some basic concept here?
Thanks in advance!