question

morphus@heartforgames.com avatar image
morphus@heartforgames.com asked

Linked account are not showing up in Game center

Doing some testing with PlayFab, and encounter some issue.

I start by connecting with a customID using

var request = new LoginWithCustomIDRequest { CustomId = "2222", CreateAccount = true };

loginTask = await PlayFabClientAPI.LoginWithCustomIDAsync(request);

That work well and the player show up in PlayFab

Then I try to link a windows Hello account doing

var credentials = await GetUserCredentials(username);
var publicKey = await GetPublicKeyBase64(credentials);
var requestHello = new LinkWindowsHelloAccountRequest();
requestHello.PublicKey = publicKey;
requestHello.UserName = username;
var result = await PlayFabClientAPI.LinkWindowsHelloAsync(requestHello);

That seem to work, result produce no error.

However if I go to PlayFab I see that

So it seem that the WindowsHello Account is not connected.

However if I sign in with windows Hello using the method shown in the tutorial, it tell me that the PlayFabID is the correct one

So is that a display bug from the Game Manager?

I have not look for yet, but is there an easy way to see all the linked account for a player?

Thank

Account Managementgame manager
2 comments
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morphus@heartforgames.com avatar image morphus@heartforgames.com commented ·

Just added a username/password method and it seem to show up and work fine

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morphus@heartforgames.com avatar image morphus@heartforgames.com commented ·

Doing more test, Login with Hello still working fine, but if I get account info it show as null for WindowsHelloInfo

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1 Answer

·
Sarah Zhang avatar image
Sarah Zhang answered

Thanks for your reporting. We have reproduced this issue in the testing Title. It should be a display issue of linked accounts. We will inform our team to investigate it.

Could you please tell us if this display issue make a major effect on your project? Does it affect any key functions?

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franklinchen avatar image franklinchen commented ·

Hi @morphus@heartforgames.com, could you please give us a confirmation of Sarah's question, we need to set priority of your issue internally based on your feedback. Thanks

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morphus@heartforgames.com avatar image morphus@heartforgames.com franklinchen commented ·

I am in development phase, so no it doesn't prevent anything at the moment, however it's highly annoying since you have no way to really test integration since you never know if it succeed or fail.

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franklinchen avatar image franklinchen morphus@heartforgames.com commented ·

Understood, I will forward your voice to team, thanks!

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