What would be the best way to execute a cloud script for every match that is created using matchmaking? I don't need to execute the script for every player matched, but just once for every match found.
More context: In my game each player is assigned to a 'world' as soon as they register, together with a fixed number of other players. I use matchmaking to do that. However, I now need a way to 'remember' which player is in which world and to manipulate that information flexibly (e.g. don't think Matchmaking allows for a new player to be added to an existing match). I was thinking to use a Cloud Script to move info from the match itself to a Group of players and its Entity Object. But how can I run that Cloud Script for each match that has been found?