My game relies on scoring points(how original) during a match. those points are then the amount of Virtual Currency that I reward my player with. to do soI am calling a cloudscript function to AddVirtualCurrency(or AddUserVirtualCurrency..whichever the syntax is) and this works fine. My question though is in regards to the fact that I have to pass a "score" variable that defines the amount of VC to give the user. I do so from unity. is there a way to exploit this? How could I make it more secure, short of having to log each point through an api call and then having the server deal with it?