I am setting up iOS PushNotifications and run into a few problems.
Through my local Xcode I can read out the deviceToken and when pasted into https://www.apnstester.com/apns/ it works and the push notification comes through.
The Playfab registerforpush stuff is successful and I can see a reference to my device and token in the player's account. The ApplePushNotificationService looks like it uses a different format than the actual device token retrieved by the client but since the registration is successful I assume this is intentional..
My device token: bc69cdcbf468bb...6f15149 (shortened)
Playfab Notifiers Service: ...CA/d00b0dd7-3a.....51f
When testing the push functionality outside of Playfab I use the exact same .pem file I uploaded in my game manager.
When I have the game running and send a push, Playfab does not throw an error but the push never comes through.
After the game is closed Playfab says that the client has been unregistered for push notifications
Please note that I am still able to use external https://www.apnstester.com/apns/ site to successfully post push notifications.