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Question by Ben Naccarato · Aug 24, 2020 at 04:45 PM · unreal

Integrating PlayFab Party in Unreal?

Hey there, I'm looking to use PlayFab in an Unreal game, and investigating how to use PlayFab Party. From what I can tell, the PlayFab C++ SDK, and so the Unreal PlayFab SDK plugin, does not contain the Party content. Is the Party functionality not ready for use yet?

I found the headers for the party feature here https://github.com/PlayFab/PlayFabParty. I added these to my unreal project, but it fails to build because the methods in `Party_c.h` cannot be resolved. Looking at the libraries included, it only has binaries for iOS and Android. Is the party system not supported for Windows/Linux?

Is it possible to use the Party feature in Unreal? Any suggestions for how this would be done?

Thanks

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Answer by Citrus Yan · Aug 25, 2020 at 06:48 AM

>>Is the Party functionality not ready for use yet? Is the party system not supported for Windows/Linux?

You’d need a additional Party SDK for this, and please check out this section for details about supported platforms and associated SDKs: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/#resources

>> Is it possible to use the Party feature in Unreal?

Apart from using native PlayFab C++ SDK for your unreal project, you can also consider using PlayFab Party Online Subsystem (PFP OSS) which is currently designed for use when developing PC and Xbox games. Please check out this doc for more details: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/party-unreal-engine-oss-overview

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